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However, sims such as 'NASCAR Racing 2003 Season and Richard Burns Rally have achieved worldwide fame.

Also, because of the demands on the computer system, race sims require faster computers to run effectively, as well as a somewhat costly steering wheel and pedals for the throttle and brakes.

The game is often generally regarded as the personal computer's first true auto racing simulation.

Papyrus later released more tracks and a final expansion included the Indy 500 track plus a paintkit. In SVGA (640×480) it pushed the PCs of the time to the limit.

It also introduced nonlinear gameplay by allowing players to choose which path to drive through after each checkpoint, eventually leading to one of eight possible final destinations.

The following year, Konami released WEC Le Mans, an early car driving simulator based on the 24 Hours of Le Mans.

The next major milestone was the 1992 release of Formula One Grand Prix (AKA World Circuit in some markets) by Micro Prose, also developed by Geoff Crammond. Multiplayer was made possible by allowing different drivers to take turns, and racers could also hook up their machines for racing via a null modem cable. Leagues emerged where drivers would submit records of their single player races to compare with other drivers.

This is the first sim in which drafting/slip streaming was possible.

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